The clearest indication of colonial awareness can be seen in relation to the excerpts concerning the Horde and Alliance cities. The majority of the respondents note that, in some form or fashion, that the “Horde seem to be more tribal or barbaric. Much more primitive or backward…. The Alliance cities are paragons of sturdiness, whimsy, technology, and nature. This reinforces the idea that the Alliance are the ‘good guys’ by being more advanced.” Part of this thought process seems to reflect a certain measure of acknowledgement for the ‘European’ or Western bias built into the good vs. evil dichotomy in the game. As one interviewee puts it, “Alliance cities are cleaner and more epic. Even the music is epic.”
No wonder there are so many more alliance players than horde!
The post was slashdotted, so there is a huge discussion going on. If you have time to wade through the comments, feel free to pull some of them to discuss here.
The Terra Nova post also links to a Gameology call for resources discussing Race and Video Games. Commenters were able to find some references, but race in video games seems even less examined than gender is. I wonder if most writers don’t feel qualified to write on race, like it’s something other people experience. It’s not; white is a race, too, and we can talk about it.