The end of the quarter at my university is getting close, so I’m plunging into the first draft of my research paper for my cyborg anthropology class. I’m fascinated by the economic value of virtual property–and cyber bodies–and the implications of their tangibility. My preliminary questions:
The boundary between virtual worlds and real life grows more fluid as virtual worlds become more ubiquitous. One such way the virtual worlds infiltrate reality is the value assigned to virtual property. Items and currency are sold for real life currency. More interestingly, real world monetary values are assigned to virtual bodies.
In this paper, I will explore some of the following questions: What defines a virtual body? Why is there an inequality between values of female and male avatars? What implications does monetary value on a virtual persona have towards the real world?
If anyone wants to volunteer their economics background, I’d love to drill you. I’ve never studied economics so it’s a bit new to me. If anyone knows any articles or books I should check out, also please let me know. So far, I’ve been consulting the Video Game Theory Reader, Virtual Gender, and Synthetic Worlds. I wanted to incorporate gender, my pet interest, in studying virtual economics, and this paper by Edward Castronova inspired the angle.